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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway
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20 changed files with 775 additions and 713 deletions
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include/prerender.h
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33
include/prerender.h
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#ifndef PRERENDER_H
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#define PRERENDER_H
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#include "ultra64/ultratypes.h"
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typedef struct ListAlloc {
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/* 0x00 */ struct ListAlloc* prev;
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/* 0x04 */ struct ListAlloc* next;
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} ListAlloc; // size = 0x8
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typedef struct {
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/* 0x00 */ s32 width;
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/* 0x04 */ s32 height;
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/* 0x08 */ s32 widthSave;
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/* 0x0C */ s32 heightSave;
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/* 0x10 */ u16* fbuf;
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/* 0x14 */ u16* fbufSave;
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/* 0x18 */ u8* cvgSave;
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/* 0x1C */ u16* zbuf;
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/* 0x20 */ u16* zbufSave;
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/* 0x24 */ s32 ulxSave;
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/* 0x28 */ s32 ulySave;
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/* 0x2C */ s32 lrxSave;
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/* 0x30 */ s32 lrySave;
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/* 0x34 */ s32 ulx;
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/* 0x38 */ s32 uly;
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/* 0x3C */ s32 lrx;
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/* 0x40 */ s32 lry;
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/* 0x44 */ ListAlloc alloc;
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/* 0x4C */ u32 unk_4C;
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} PreRender; // size = 0x50
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#endif
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