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https://github.com/zeldaret/oot.git
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[iQue] Match z_en_mag (#2439)
* [iQue] Match z_en_mag * Add comment for iQue "PRESS" * Format
This commit is contained in:
parent
5bca304cbc
commit
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4 changed files with 118 additions and 45 deletions
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@ -1,8 +1,7 @@
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<Root>
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<File Name="object_mag" Segment="6">
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<Texture Name="gTitleZeldaShieldLogoTex" OutName="title_zelda_shield_logo" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
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<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="128" Height="16" Offset="0x19000"/>
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<Texture Name="gTitleCopyright2003iQueTex" OutName="title_copyright_2003_ique" Format="ia8" Width="128" Height="16" Offset="0x19800"/>
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<Texture Name="gTitleCopyright19982003IQueTex" OutName="title_copyright_19982003_ique" Format="ia8" Width="128" Height="32" Offset="0x19000"/>
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<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A000"/>
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<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x1A300"/>
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<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1AB00"/>
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@ -16,6 +15,6 @@
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<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x1EB00"/>
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<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x1EF00"/>
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<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1F140"/>
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<Texture Name="gTitleTitleCNTex" OutName="title_title_cn" Format="i8" Width="128" Height="16" Offset="0x1F440"/>
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<Texture Name="gTitleTitleCHNTex" OutName="title_title_chn" Format="i8" Width="128" Height="16" Offset="0x1F440"/>
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</File>
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</Root>
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6
assets/xml/overlays/ovl_En_Mag_ique.xml
Normal file
6
assets/xml/overlays/ovl_En_Mag_ique.xml
Normal file
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@ -0,0 +1,6 @@
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<Root>
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<File Name="ovl_En_Mag">
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<!-- 32-bit aligned textures. -->
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<Texture Name="gTitlePressCHN" OutName="title_press_chn" Format="i4" Width="16" Height="16" Offset="0x0"/>
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</File>
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</Root>
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@ -902,6 +902,10 @@ assets:
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xml_path: assets/xml/overlays/ovl_En_Kanban.xml
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start_offset: 0x2E70
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end_offset: 0x2F30
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- name: overlays/ovl_En_Mag
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xml_path: assets/xml/overlays/ovl_En_Mag_ique.xml
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start_offset: 0x2D8C
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end_offset: 0x2E0C
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- name: overlays/ovl_En_Sda
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xml_path: assets/xml/overlays/ovl_En_Sda.xml
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start_offset: 0x1498
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@ -33,10 +33,13 @@ ActorProfile En_Mag_Profile = {
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static s16 sDelayTimer = 0;
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#if OOT_VERSION < GC_US
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#if OOT_VERSION < GC_US || PLATFORM_IQUE
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void EnMag_ResetSram(void) {
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static u8 buffer[0x2000];
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PRINTF(T("\n\n\n==========\n SRAM初期化\n\n==========\n\n\n",
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"\n\n\n==========\n SRAM initialization\n\n==========\n\n\n"));
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bzero(buffer, 0x800);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), buffer, 0x800, 1);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000800), buffer, 0x800, 1);
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@ -55,14 +58,14 @@ void EnMag_ResetSram(void) {
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007000), buffer, 0x800, 1);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007800), buffer, 0x800, 1);
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gSaveContext.audioSetting = 0;
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gSaveContext.zTargetSetting = 0;
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gSaveContext.audioSetting = gSaveContext.zTargetSetting = 0;
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func_800F6700(gSaveContext.audioSetting);
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}
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#endif
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void EnMag_Init(Actor* thisx, PlayState* play) {
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EnMag* this = (EnMag*)thisx;
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Font* font = &this->font;
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YREG(1) = 63;
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YREG(3) = 80;
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@ -131,7 +134,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
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gSaveContext.transWipeSpeed = 255;
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}
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Font_LoadOrderedFont(&this->font);
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Font_LoadOrderedFont(font);
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this->unk_E316 = 0;
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this->unk_E318 = 0;
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@ -142,18 +145,19 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
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void EnMag_Destroy(Actor* thisx, PlayState* play) {
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}
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#if OOT_VERSION < GC_US
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#if OOT_VERSION < GC_US || PLATFORM_IQUE
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void EnMag_CheckSramResetCode(PlayState* play, EnMag* this) {
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static s32 sSramResetCode[] = {
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BTN_DUP, BTN_DDOWN, BTN_DLEFT, BTN_DRIGHT, BTN_START, BTN_B, BTN_CDOWN,
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BTN_L, BTN_CRIGHT, BTN_CLEFT, BTN_A, BTN_CUP, BTN_R, BTN_Z,
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};
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Input* input = &play->state.input[2];
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s32 var_v1;
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var_v1 =
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play->state.input[2].cur.button & (BTN_A | BTN_B | BTN_Z | BTN_START | BTN_DUP | BTN_DDOWN | BTN_DLEFT |
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BTN_DRIGHT | BTN_L | BTN_R | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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if (this->unk_E31C == var_v1) {
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if (var_v1 == this->unk_E31C) {
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this->unk_E320--;
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if (this->unk_E320 < 0) {
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this->unk_E320 = 1;
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@ -166,13 +170,13 @@ void EnMag_CheckSramResetCode(PlayState* play, EnMag* this) {
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}
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if (this->unk_E316 < 4) {
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if (sSramResetCode[this->unk_E316] & var_v1) {
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if (var_v1 & sSramResetCode[this->unk_E316]) {
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this->unk_E316++;
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} else if (var_v1 != 0) {
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this->unk_E316 = 0;
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}
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} else {
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if (CHECK_BTN_ALL(play->state.input[2].press.button, sSramResetCode[this->unk_E316])) {
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if (CHECK_BTN_ALL(input->press.button, sSramResetCode[this->unk_E316])) {
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this->unk_E316++;
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} else if (var_v1 != 0) {
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this->unk_E316 = 0;
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@ -187,18 +191,18 @@ void EnMag_CheckSramResetCode(PlayState* play, EnMag* this) {
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#endif
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void EnMag_Update(Actor* thisx, PlayState* play) {
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s32 pad[2];
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s32 pad;
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Input* input = &play->state.input[0];
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EnMag* this = (EnMag*)thisx;
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#if OOT_VERSION < GC_US
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#if OOT_VERSION < GC_US || PLATFORM_IQUE
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EnMag_CheckSramResetCode(play, this);
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#endif
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if (gSaveContext.fileNum != 0xFEDC) {
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if (this->globalState < MAG_STATE_DISPLAY) {
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if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A) ||
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CHECK_BTN_ALL(input->press.button, BTN_B)) {
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Audio_PlaySfxGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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@ -232,9 +236,8 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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}
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} else if (this->globalState >= MAG_STATE_DISPLAY) {
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if (sDelayTimer == 0) {
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if (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
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CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A) ||
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CHECK_BTN_ALL(input->press.button, BTN_B)) {
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if (play->transitionTrigger != TRANS_TRIGGER_START) {
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Audio_SetCutsceneFlag(0);
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@ -259,7 +262,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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if (this->globalState == MAG_STATE_FADE_IN) {
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if (this->effectFadeInState == 0) {
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#if PLATFORM_N64
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#if !PLATFORM_GC
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this->effectPrimLodFrac += 0.8f;
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this->effectAlpha += 6.375f;
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#else
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@ -289,7 +292,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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this->effectFadeInState = 1;
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}
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} else if (this->effectFadeInState == 1) {
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#if PLATFORM_N64
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#if !PLATFORM_GC
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this->effectPrimLodFrac += 2.4f;
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#endif
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#if !OOT_MQ
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@ -299,7 +302,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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this->effectPrimColor[0] += -2.125f;
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this->effectEnvColor[0] += -1.375f;
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#endif
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#if !PLATFORM_N64
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#if PLATFORM_GC
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this->effectPrimLodFrac += 2.4f;
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#endif
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@ -378,7 +381,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
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}
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}
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void EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
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BAD_RETURN(s32) EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
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s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
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Gfx* gfx = *gfxP;
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@ -391,9 +394,10 @@ void EnMag_DrawTextureI8(Gfx** gfxP, void* texture, s16 texWidth, s16 texHeight,
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*gfxP = gfx;
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}
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void EnMag_DrawEffectTextures(Gfx** gfxP, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
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BAD_RETURN(s32) EnMag_DrawEffectTextures(Gfx** gfxP, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
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s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, s16 rectWidth,
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s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag, EnMag* this) {
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s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag,
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EnMag* this) {
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Gfx* gfx = *gfxP;
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gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, G_TX_RENDERTILE, G_IM_FMT_I, maskWidth, maskHeight, 0,
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@ -514,13 +518,17 @@ void EnMag_DrawCharTexture(Gfx** gfxP, u8* texture, s32 rectLeft, s32 rectTop) {
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*gfxP = gfx;
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}
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#if PLATFORM_IQUE
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#include "assets/overlays/ovl_En_Mag/ovl_En_Mag.c"
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#endif
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// Title logo is shifted to the left in Master Quest
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#if !OOT_MQ
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#define LOGO_X_SHIFT 0
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#define JPN_SUBTITLE_X_SHIFT 0
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#define TITLE_X_SHIFT 0
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#else
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#define LOGO_X_SHIFT (-8)
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#define JPN_SUBTITLE_X_SHIFT (-32)
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#define TITLE_X_SHIFT (-32)
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#endif
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void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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@ -532,10 +540,20 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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FILENAME_UPPERCASE('N'), FILENAME_UPPERCASE('T'), FILENAME_UPPERCASE('R'), FILENAME_UPPERCASE('O'),
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FILENAME_UPPERCASE('L'), FILENAME_UPPERCASE('L'), FILENAME_UPPERCASE('E'), FILENAME_UPPERCASE('R'),
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};
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// For iQue, the word "PRESS" is drawn below as a Chinese character instead (gTitlePressCHN)
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static u8 pressStartFontIndices[] = {
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FILENAME_UPPERCASE('P'), FILENAME_UPPERCASE('R'), FILENAME_UPPERCASE('E'), FILENAME_UPPERCASE('S'),
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FILENAME_UPPERCASE('S'), FILENAME_UPPERCASE('S'), FILENAME_UPPERCASE('T'), FILENAME_UPPERCASE('A'),
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FILENAME_UPPERCASE('R'), FILENAME_UPPERCASE('T'),
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#if !PLATFORM_IQUE
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FILENAME_UPPERCASE('P'),
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FILENAME_UPPERCASE('R'),
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FILENAME_UPPERCASE('E'),
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FILENAME_UPPERCASE('S'),
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FILENAME_UPPERCASE('S'),
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#endif
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FILENAME_UPPERCASE('S'),
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FILENAME_UPPERCASE('T'),
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FILENAME_UPPERCASE('A'),
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FILENAME_UPPERCASE('R'),
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FILENAME_UPPERCASE('T'),
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};
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static void* effectMaskTextures[] = {
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gTitleEffectMask00Tex, gTitleEffectMask01Tex, gTitleEffectMask02Tex,
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255);
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if ((s16)this->effectPrimLodFrac != 0) {
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for (k = 0, i = 0, rectTop = 0; i < 3; i++, rectTop += 64) {
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for (k = 0, i = 0, rectTop = 0; i < 3; i++) {
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for (j = 0, rectLeft = 64 + LOGO_X_SHIFT; j < 3; j++, k++, rectLeft += 64) {
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EnMag_DrawEffectTextures(&gfx, effectMaskTextures[k], gTitleFlameEffectTex, 64, 64, 32, 32, rectLeft,
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rectTop, 64, 64, 1024, 1024, 1, 1, k, this);
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}
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rectTop += 64;
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}
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}
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#endif
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}
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// TODO: implement for iQue
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#if OOT_NTSC && !PLATFORM_IQUE
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if (gSaveContext.language == LANGUAGE_JPN) {
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#if OOT_NTSC
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#if !PLATFORM_IQUE
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if (gSaveContext.language == LANGUAGE_JPN)
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#endif
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{
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this->unk_E30C++;
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gDPPipeSync(gfx++);
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gDPSetCycleType(gfx++, G_CYC_2CYCLE);
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#endif
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if ((s16)this->subAlpha != 0) {
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#if !PLATFORM_IQUE
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gDPLoadTextureBlock(gfx++, gTitleTitleJPNTex, G_IM_FMT_I, G_IM_SIZ_8b, 128, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD);
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#else
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gDPLoadTextureBlock(gfx++, gTitleTitleCHNTex, G_IM_FMT_I, G_IM_SIZ_8b, 128, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMASK, G_TX_NOLOD);
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#endif
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gDPLoadMultiBlock(gfx++, gTitleFlameEffectTex, 0x100, 1, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, 2, 1);
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gDPSetTileSize(gfx++, 1, this->unk_E30C & 0x7F, this->effectScroll & 0x7F,
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(this->unk_E30C & 0x7F) + ((32 - 1) << 2), (this->effectScroll & 0x7F) + ((32 - 1) << 2));
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gSPTextureRectangle(gfx++, 424 + JPN_SUBTITLE_X_SHIFT, 576, 424 + JPN_SUBTITLE_X_SHIFT + 512, 576 + 64,
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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gSPTextureRectangle(gfx++, 424 + TITLE_X_SHIFT, 576, 424 + TITLE_X_SHIFT + 512, 576 + 64, G_TX_RENDERTILE,
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0, 0, 1 << 10, 1 << 10);
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}
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}
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#endif
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@ -688,10 +715,12 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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gDPLoadTextureBlock(gfx++, gTitleCopyright1998Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 128, 16, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, 94 << 2, 198 << 2, 222 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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#elif PLATFORM_GC && OOT_VERSION < GC_US
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gDPLoadTextureBlock(gfx++, gTitleCopyright19982002Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, 78 << 2, 198 << 2, 238 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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#elif PLATFORM_GC && OOT_NTSC
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if (gSaveContext.language == LANGUAGE_JPN) {
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gDPLoadTextureBlock(gfx++, gTitleCopyright19982002Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
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@ -702,18 +731,17 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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gSPTextureRectangle(gfx++, 78 << 2, 198 << 2, 238 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
#elif PLATFORM_GC && OOT_PAL
|
||||
gDPLoadTextureBlock(gfx++, gTitleCopyright19982003Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
#elif PLATFORM_IQUE
|
||||
// TODO: implement for iQue
|
||||
#endif
|
||||
|
||||
#if PLATFORM_N64
|
||||
gSPTextureRectangle(gfx++, 94 << 2, 198 << 2, 222 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
#else
|
||||
gSPTextureRectangle(gfx++, 78 << 2, 198 << 2, 238 << 2, 214 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
#elif PLATFORM_IQUE
|
||||
gDPLoadTextureBlock(gfx++, gTitleCopyright19982003IQueTex, G_IM_FMT_IA, G_IM_SIZ_8b, 128, 32, 0,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
G_TX_NOLOD, G_TX_NOLOD);
|
||||
gSPTextureRectangle(gfx++, 94 << 2, 198 << 2, 222 << 2, 230 << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -760,6 +788,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
|
|||
textAlpha = 255;
|
||||
}
|
||||
|
||||
#if !PLATFORM_IQUE
|
||||
// Text Shadow
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
||||
|
@ -789,6 +818,41 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
|
|||
rectLeft += YREG(9);
|
||||
}
|
||||
}
|
||||
#else
|
||||
// Text Shadow
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
||||
0);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, textAlpha);
|
||||
|
||||
rectLeft = YREG(7) + 1;
|
||||
|
||||
rectLeft += YREG(8) * 2;
|
||||
EnMag_DrawCharTexture(&gfx, (u8*)gTitlePressCHN, rectLeft, YREG(10) + 172);
|
||||
rectLeft += YREG(9) + YREG(8);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) {
|
||||
EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
|
||||
YREG(10) + 172);
|
||||
rectLeft += YREG(8);
|
||||
}
|
||||
|
||||
// Actual Text
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimColor(gfx++, 0, 0, YREG(4), YREG(5), YREG(6), textAlpha);
|
||||
|
||||
rectLeft = YREG(7);
|
||||
|
||||
rectLeft += YREG(8) * 2;
|
||||
EnMag_DrawCharTexture(&gfx, (u8*)gTitlePressCHN, rectLeft, YREG(10) + 171);
|
||||
rectLeft += YREG(9) + YREG(8);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(pressStartFontIndices); i++) {
|
||||
EnMag_DrawCharTexture(&gfx, font->fontBuf + pressStartFontIndices[i] * FONT_CHAR_TEX_SIZE, rectLeft,
|
||||
YREG(10) + 171);
|
||||
rectLeft += YREG(8);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (textFadeDirection != 0) {
|
||||
|
|
Loading…
Add table
Reference in a new issue