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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -100,12 +100,15 @@
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
#ifdef OOT_DEBUG
#define LOG(exp, value, format, file, line) \
do { \
LogUtils_LogThreadId(file, line); \
osSyncPrintf(exp " = " format "\n", value); \
} while (0)
#else
#define LOG(exp, value, format, file, line) (void)0
#endif
#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
@ -141,6 +144,8 @@ extern struct GraphicsContext* __gfxCtx;
#define POLY_XLU_DISP __gfxCtx->polyXlu.p
#define OVERLAY_DISP __gfxCtx->overlay.p
#ifdef OOT_DEBUG
// __gfxCtx shouldn't be used directly.
// Use the DISP macros defined above when writing to display buffers.
#define OPEN_DISPS(gfxCtx, file, line) \
@ -156,6 +161,48 @@ extern struct GraphicsContext* __gfxCtx;
} \
(void)0
#define GRAPH_ALLOC(gfxCtx, size) Graph_Alloc(gfxCtx, size)
#define MATRIX_TO_MTX(gfxCtx, file, line) Matrix_ToMtx(gfxCtx, file, line)
#define MATRIX_NEW(gfxCtx, file, line) Matrix_NewMtx(gfxCtx, file, line)
#define MATRIX_CHECK_FLOATS(mtx, file, line) Matrix_CheckFloats(mtx, file, line)
#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line)
#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line)
#define GAME_STATE_ALLOC(gameState, size, file, line) GameState_Alloc(gameState, size, file, line)
#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line)
#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line)
#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line)
#define ZELDA_ARENA_MALLOC(size, file, line) ZeldaArena_MallocDebug(size, file, line)
#define ZELDA_ARENA_MALLOC_R(size, file, line) ZeldaArena_MallocRDebug(size, file, line)
#define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_FreeDebug(size, file, line)
#else
#define OPEN_DISPS(gfxCtx, file, line) \
{ \
GraphicsContext* __gfxCtx = gfxCtx; \
s32 __dispPad
#define CLOSE_DISPS(gfxCtx, file, line) \
(void)0; \
} \
(void)0
#define GRAPH_ALLOC(gfxCtx, size) ((void*)((gfxCtx)->polyOpa.d = (Gfx*)((u8*)(gfxCtx)->polyOpa.d - ALIGN16(size))))
#define MATRIX_TO_MTX(gfxCtx, file, line) Matrix_ToMtx(gfxCtx)
#define MATRIX_NEW(gfxCtx, file, line) Matrix_NewMtx(gfxCtx)
#define MATRIX_CHECK_FLOATS(mtx, file, line) (mtx)
#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size)
#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg)
#define GAME_STATE_ALLOC(gameState, size, file, line) THA_AllocTailAlign16(&(gameState)->tha, size)
#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size)
#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size)
#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size)
#define ZELDA_ARENA_MALLOC(size, file, line) ZeldaArena_Malloc(size)
#define ZELDA_ARENA_MALLOC_R(size, file, line) ZeldaArena_MallocR(size)
#define ZELDA_ARENA_FREE(size, file, line) ZeldaArena_Free(size)
#endif /* OOT_DEBUG */
/**
* `x` vertex x
* `y` vertex y