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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -425,7 +425,7 @@ void Graph_ThreadEntry(void* arg0) {
size = ovl->instanceSize;
osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes"
gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
gameState = SYSTEM_ARENA_MALLOC(size, "../graph.c", 1196);
if (gameState == NULL) {
osSyncPrintf("確保失敗\n"); // "Failure to secure"
@ -442,7 +442,7 @@ void Graph_ThreadEntry(void* arg0) {
nextOvl = Graph_GetNextGameState(gameState);
GameState_Destroy(gameState);
SystemArena_FreeDebug(gameState, "../graph.c", 1227);
SYSTEM_ARENA_FREE(gameState, "../graph.c", 1227);
Overlay_FreeGameState(ovl);
}
Graph_Destroy(&gfxCtx);