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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -425,7 +425,7 @@ void Graph_ThreadEntry(void* arg0) {
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size = ovl->instanceSize;
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osSyncPrintf("クラスサイズ=%dバイト\n", size); // "Class size = %d bytes"
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gameState = SystemArena_MallocDebug(size, "../graph.c", 1196);
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gameState = SYSTEM_ARENA_MALLOC(size, "../graph.c", 1196);
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if (gameState == NULL) {
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osSyncPrintf("確保失敗\n"); // "Failure to secure"
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@ -442,7 +442,7 @@ void Graph_ThreadEntry(void* arg0) {
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nextOvl = Graph_GetNextGameState(gameState);
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GameState_Destroy(gameState);
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SystemArena_FreeDebug(gameState, "../graph.c", 1227);
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SYSTEM_ARENA_FREE(gameState, "../graph.c", 1227);
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Overlay_FreeGameState(ovl);
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}
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Graph_Destroy(&gfxCtx);
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