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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -2503,7 +2503,7 @@ void SSNodeList_Alloc(PlayState* play, SSNodeList* this, s32 tblMax, s32 numPoly
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ASSERT(this->tbl != NULL, "this->short_slist_node_tbl != NULL", "../z_bgcheck.c", 5975);
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this->polyCheckTbl = GameState_Alloc(&play->state, numPolys, "../z_bgcheck.c", 5979);
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this->polyCheckTbl = GAME_STATE_ALLOC(&play->state, numPolys, "../z_bgcheck.c", 5979);
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ASSERT(this->polyCheckTbl != NULL, "this->polygon_check != NULL", "../z_bgcheck.c", 5981);
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}
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