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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -7017,7 +7017,7 @@ s32 Camera_Special9(Camera* camera) {
}
Camera* Camera_Create(View* view, CollisionContext* colCtx, PlayState* play) {
Camera* newCamera = ZeldaArena_MallocDebug(sizeof(*newCamera), "../z_camera.c", 9370);
Camera* newCamera = ZELDA_ARENA_MALLOC(sizeof(*newCamera), "../z_camera.c", 9370);
if (newCamera != NULL) {
osSyncPrintf(VT_FGCOL(BLUE) "camera: create --- allocate %d byte" VT_RST "\n", sizeof(*newCamera) * 4);
@ -7031,7 +7031,7 @@ Camera* Camera_Create(View* view, CollisionContext* colCtx, PlayState* play) {
void Camera_Destroy(Camera* camera) {
if (camera != NULL) {
osSyncPrintf(VT_FGCOL(BLUE) "camera: destroy ---" VT_RST "\n");
ZeldaArena_FreeDebug(camera, "../z_camera.c", 9391);
ZELDA_ARENA_FREE(camera, "../z_camera.c", 9391);
} else {
osSyncPrintf(VT_COL(YELLOW, BLACK) "camera: destroy: already cleared\n" VT_RST);
}