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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -171,7 +171,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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gSPSetGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
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gDPPipeSync(POLY_XLU_DISP++);
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vertices = Graph_Alloc(gfxCtx, this->numElements * sizeof(Vtx[4]));
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vertices = GRAPH_ALLOC(gfxCtx, this->numElements * sizeof(Vtx[4]));
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if (vertices == NULL) {
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// "Memory Allocation Failure graph_malloc"
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osSyncPrintf("EffectSparkInfo_disp():メモリー確保失敗 graph_malloc\n");
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