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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -353,8 +353,7 @@ void EnAObj_Draw(Actor* thisx, PlayState* play) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50);
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}
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_a_keep.c", 712),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_a_keep.c", 712), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDLists[type]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_a_keep.c", 715);
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