1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-14 03:44:34 +00:00

Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

View file

@ -353,8 +353,7 @@ void EnAObj_Draw(Actor* thisx, PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50);
}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_a_keep.c", 712),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_a_keep.c", 712), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDLists[type]);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_a_keep.c", 715);