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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -57,7 +57,7 @@ void MapMark_Init(PlayState* play) {
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MapMarkDataOverlay* overlay = &sMapMarkDataOvl;
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u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart;
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overlay->loadedRamAddr = GameState_Alloc(&play->state, overlaySize, "../z_map_mark.c", 235);
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overlay->loadedRamAddr = GAME_STATE_ALLOC(&play->state, overlaySize, "../z_map_mark.c", 235);
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LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
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Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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