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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -22,7 +22,7 @@ void Sample_Draw(SampleState* this) {
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View_Apply(view, VIEW_ALL);
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{
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Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
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Mtx* mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
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guPosition(mtx, SREG(37), SREG(38), SREG(39), 1.0f, SREG(40), SREG(41), SREG(42));
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gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_LOAD);
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@ -79,8 +79,8 @@ void Sample_SetupView(SampleState* this) {
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void Sample_LoadTitleStatic(SampleState* this) {
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u32 size = _title_staticSegmentRomEnd - _title_staticSegmentRomStart;
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_sample.c", 163);
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DmaMgr_RequestSyncDebug(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
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this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_sample.c", 163);
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DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_title_staticSegmentRomStart, size, "../z_sample.c", 164);
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}
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void Sample_Init(GameState* thisx) {
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