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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -8,7 +8,7 @@ Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
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Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
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Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
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Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
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return Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 42);
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return MATRIX_TO_MTX(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 42);
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}
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void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
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@ -24,13 +24,13 @@ void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId
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gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
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// Prepare matrix
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sSkyboxDrawMatrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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sSkyboxDrawMatrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
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Matrix_Translate(x, y, z, MTXMODE_NEW);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
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Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
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Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
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Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 76);
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MATRIX_TO_MTX(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 76);
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gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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// Enable magic square RGB dithering and bilinear filtering
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