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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -1145,7 +1145,7 @@ void BossFd2_UpdateMane(BossFd2* this, PlayState* play, Vec3f* head, Vec3f* pos,
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xyScale = (0.01f - (i * 0.0009f)) * spE8[i] * scale[i];
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Matrix_Scale(xyScale, xyScale, 0.01f * spE8[i], MTXMODE_APPLY);
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Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_fd2.c", 2498),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_fd2.c", 2498),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gHoleVolvagiaManeModelDL);
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}
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