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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -3222,7 +3222,7 @@ void BossTw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
Matrix_MultVec3f(&D_8094A950, &this->crownPos);
if (this->unk_5F8 != 0) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6190),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6190),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
if (this->actor.params == TW_KOTAKE) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKotakeIceHairDL));
@ -3240,7 +3240,7 @@ void BossTw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
Matrix_MultVec3f(&D_8094A95C[4], &this->scepterFlamePos[4]);
if (this->scepterAlpha > 0.0f) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6221),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6221),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
if (this->actor.params == TW_KOTAKE) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 225, 255, (s16)this->scepterAlpha);
@ -3269,7 +3269,7 @@ void func_80941BC0(BossTw* this, PlayState* play) {
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_Translate(this->groundBlastPos2.x, this->groundBlastPos2.y, this->groundBlastPos2.z, MTXMODE_NEW);
Matrix_Scale(this->workf[UNK_F12], this->workf[UNK_F12], this->workf[UNK_F12], MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6358),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6358),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->workf[UNK_F11]);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 40, 30, 80);
@ -3281,11 +3281,11 @@ void func_80941BC0(BossTw* this, PlayState* play) {
(u32)this->workf[UNK_F16] & 0x3F, (this->work[CS_TIMER_2] * 4) & 0x3F, 0x10, 0x10));
Matrix_Push();
Matrix_RotateY(this->workf[UNK_F15], MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6423),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6423),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIcePoolShineDL));
Matrix_Pop();
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6427),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6427),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPSegment(POLY_XLU_DISP++, 0xD,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, this->work[CS_TIMER_2] & 0x7F,
@ -3317,7 +3317,7 @@ void func_80942180(BossTw* this, PlayState* play) {
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (-this->work[CS_TIMER_1]) & 0x7F, 0, 0x20, 0x20, 1,
(this->work[CS_TIMER_1] * 2) & 0x7F, 0, 0x20, 0x20));
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6497),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6497),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 40, 00, (s16)this->workf[KM_GRND_CRTR_A]);
gDPPipeSync(POLY_XLU_DISP++);
@ -3325,7 +3325,7 @@ void func_80942180(BossTw* this, PlayState* play) {
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFirePoolDL));
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6514),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6514),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, this->work[CS_TIMER_1] & 0x7F,
@ -3343,7 +3343,7 @@ void func_80942180(BossTw* this, PlayState* play) {
gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 235, 240, 128);
Matrix_Scale(this->workf[KM_GD_FLM_SCL], this->workf[KM_GD_FLM_SCL], this->workf[KM_GD_FLM_SCL], MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6575),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6575),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaBigFlameDL));
@ -3366,7 +3366,7 @@ void func_809426F0(BossTw* this, PlayState* play) {
Matrix_Scale(this->spawnPortalScale / 2000.0f, this->spawnPortalScale / 2000.0f, this->spawnPortalScale / 2000.0f,
MTXMODE_APPLY);
Matrix_RotateZ(this->portalRotation, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6614),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6614),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
if (this->actor.params == TW_KOTAKE) {
@ -3398,7 +3398,7 @@ void func_809426F0(BossTw* this, PlayState* play) {
(u8)((-this->work[CS_TIMER_2] * 15) + (i * 50)), 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6751),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6751),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
Matrix_Pop();
@ -3432,7 +3432,7 @@ void func_80942C70(Actor* thisx, PlayState* play) {
Matrix_RotateX(this->beamPitch, MTXMODE_APPLY);
Matrix_RotateZ(this->beamRoll, MTXMODE_APPLY);
Matrix_Scale(this->beamScale, this->beamScale, (this->beamDist * 0.01f * 98.0f) / 20000.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6846),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6846),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaBeamDL));
@ -3444,7 +3444,7 @@ void func_80942C70(Actor* thisx, PlayState* play) {
Matrix_RotateZ(this->beamRoll, MTXMODE_APPLY);
Matrix_Scale(this->beamScale, this->beamScale, (this->beamReflectionDist * 0.01f * 100.0f) / 20000.0f,
MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6870),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6870),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaBeamDL));
}
@ -3464,7 +3464,7 @@ void func_80943028(Actor* thisx, PlayState* play) {
Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y + 57.0f, this->actor.world.pos.z, MTXMODE_NEW);
Matrix_Scale(this->workf[UNK_F17], this->workf[UNK_F17], this->workf[UNK_F17], MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6908),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6908),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaHaloDL));
Gfx_SetupDL_44Xlu(play->state.gfxCtx);
@ -3472,7 +3472,7 @@ void func_80943028(Actor* thisx, PlayState* play) {
Matrix_Translate(this->actor.world.pos.x, 240.0f, this->actor.world.pos.z, MTXMODE_NEW);
Matrix_Scale((this->actor.scale.x * 4000.0f) / 100.0f, 1.0f, (this->actor.scale.x * 4000.0f) / 100.0f,
MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 6926),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6926),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL));
Matrix_Pop();
@ -3665,7 +3665,7 @@ void BossTw_TwinrovaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Ve
case TWINROVA_LIMB_BROOM_FIRE_TRAIL:
Matrix_Push();
Matrix_Scale(this->workf[UNK_F12], this->workf[UNK_F12], this->workf[UNK_F12], MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7295),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7295),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
Matrix_Pop();
gSPDisplayList(POLY_XLU_DISP++, *dList);
@ -3716,7 +3716,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, PlayState* play) {
if (temp_t0 != 0) {
Matrix_Mult(&player->shieldMf, MTXMODE_NEW);
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7362),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7362),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
temp_a0 = (Math_SinS(this->work[CS_TIMER_1] * 2730 * temp_t0) * D_8094C854 * 0.5f) + (D_8094C854 * 0.5f);
if (sShieldFireCharge != 0) {
@ -3757,7 +3757,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, PlayState* play) {
Matrix_Mult(&player->shieldMf, MTXMODE_NEW);
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7486),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7486),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
if (sShieldFireCharge != 0) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 220, 20, (s16)D_8094C858);
@ -3793,28 +3793,28 @@ void BossTw_SpawnPortalDraw(BossTw* this, PlayState* play) {
Matrix_Translate(0.0f, 232.0f, -600.0f, MTXMODE_NEW);
Matrix_Scale(this->spawnPortalScale, this->spawnPortalScale, this->spawnPortalScale, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s16)this->spawnPortalAlpha);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7582),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7582),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaSpawnPortalShadowDL));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 135, 175, 165, (s16)this->spawnPortalAlpha);
Matrix_Translate(0.0f, 2.0f, 0.0f, MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7596),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7596),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKotakeMagicSigilDL));
Matrix_Translate(0.0f, 232.0f, 600.0f, MTXMODE_NEW);
Matrix_Scale(this->spawnPortalScale, this->spawnPortalScale, this->spawnPortalScale, MTXMODE_APPLY);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s16)this->spawnPortalAlpha);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7617),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7617),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaSpawnPortalShadowDL));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, (s16)this->spawnPortalAlpha);
Matrix_Translate(0.0f, 2.0f, 0.0f, MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7631),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7631),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKoumeMagicSigilDL));
@ -3834,7 +3834,7 @@ void func_80944C50(BossTw* this, PlayState* play) {
Matrix_Scale(0.35f, 0.35f, 0.35f, MTXMODE_APPLY);
Matrix_Push();
Matrix_Scale(this->workf[UNK_F19], this->workf[UNK_F19], this->workf[UNK_F19], MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7671),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7671),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaLightCircleDL));
@ -3843,7 +3843,7 @@ void func_80944C50(BossTw* this, PlayState* play) {
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, -sKoumePtr->work[CS_TIMER_1] * 2, 0, 0x20, 0x20, 1,
-sKoumePtr->work[CS_TIMER_1] * 2, 0, 0x20, 0x40));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->workf[UNK_F18] / 2);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7694),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7694),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaLightRaysDL));
@ -3857,7 +3857,7 @@ void func_80944C50(BossTw* this, PlayState* play) {
scale = CLAMP_MAX(scale, 1.0f);
Matrix_Scale(scale, 1.0f, scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 7728),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7728),
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaLightPillarDL));
Matrix_Pop();
@ -4459,7 +4459,7 @@ void BossTw_BlastDraw(Actor* thisx, PlayState* play2) {
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 8865),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 8865),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
}
@ -4483,7 +4483,7 @@ void BossTw_BlastDraw(Actor* thisx, PlayState* play2) {
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 9004),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 9004),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
}
@ -4523,7 +4523,7 @@ void BossTw_DrawDeathBall(Actor* thisx, PlayState* play2) {
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 9071),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 9071),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
}
@ -4543,7 +4543,7 @@ void BossTw_DrawDeathBall(Actor* thisx, PlayState* play2) {
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_boss_tw.c", 9107),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 9107),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
}
@ -4921,7 +4921,7 @@ void BossTw_DrawEffects(PlayState* play) {
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9617),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9617),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gTwinrovaMagicParticleModelDL);
}
@ -4946,7 +4946,7 @@ void BossTw_DrawEffects(PlayState* play) {
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9660),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9660),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
}
@ -4971,7 +4971,7 @@ void BossTw_DrawEffects(PlayState* play) {
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9709),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9709),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
}
@ -5014,7 +5014,7 @@ void BossTw_DrawEffects(PlayState* play) {
Matrix_RotateZ(currentEffect->workf[EFF_ROLL], MTXMODE_APPLY);
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
Matrix_Scale(currentEffect->workf[EFF_SCALE], 1.0f, currentEffect->workf[EFF_SCALE], MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9775),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9775),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2);
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK | G_FOG);
@ -5062,7 +5062,7 @@ void BossTw_DrawEffects(PlayState* play) {
currentEffect->workf[EFF_SCALE], MTXMODE_APPLY);
Matrix_RotateY(BossTw_RandZeroOne() * M_PI, MTXMODE_APPLY);
Matrix_RotateX((BossTw_RandZeroOne() - 0.5f) * M_PI * 0.5f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9855),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9855),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
}
@ -5091,7 +5091,7 @@ void BossTw_DrawEffects(PlayState* play) {
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_boss_tw.c", 9911),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9911),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (currentEffect->work[EFF_ARGS] == 0) {