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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -191,14 +191,14 @@ void DemoExt_DrawVortex(Actor* thisx, PlayState* play) {
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scale = &this->scale;
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gfxCtx = play->state.gfxCtx;
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mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
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mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
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OPEN_DISPS(gfxCtx, "../z_demo_ext.c", 460);
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Matrix_Push();
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Matrix_Scale(scale->x, scale->y, scale->z, MTXMODE_APPLY);
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Matrix_RotateZYX((s16)(kREG(16) + 0x4000), this->rotationPitch, kREG(18), MTXMODE_APPLY);
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Matrix_Translate(kREG(22), kREG(23), kREG(24), MTXMODE_APPLY);
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Matrix_ToMtx(mtx, "../z_demo_ext.c", 476);
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MATRIX_TO_MTX(mtx, "../z_demo_ext.c", 476);
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Matrix_Pop();
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Gfx_SetupDL_25Xlu(gfxCtx);
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