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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -191,14 +191,14 @@ void DemoExt_DrawVortex(Actor* thisx, PlayState* play) {
scale = &this->scale;
gfxCtx = play->state.gfxCtx;
mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
OPEN_DISPS(gfxCtx, "../z_demo_ext.c", 460);
Matrix_Push();
Matrix_Scale(scale->x, scale->y, scale->z, MTXMODE_APPLY);
Matrix_RotateZYX((s16)(kREG(16) + 0x4000), this->rotationPitch, kREG(18), MTXMODE_APPLY);
Matrix_Translate(kREG(22), kREG(23), kREG(24), MTXMODE_APPLY);
Matrix_ToMtx(mtx, "../z_demo_ext.c", 476);
MATRIX_TO_MTX(mtx, "../z_demo_ext.c", 476);
Matrix_Pop();
Gfx_SetupDL_25Xlu(gfxCtx);