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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -270,7 +270,7 @@ void DemoGj_DrawCommon(DemoGj* this, PlayState* play, Gfx* displayList) {
Gfx_SetupDL_25Opa(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gj.c", 1165),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(gfxCtx, "../z_demo_gj.c", 1165),
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, displayList);
@ -290,13 +290,13 @@ void DemoGj_DrawRotated(DemoGj* this, PlayState* play, Gfx* displayList) {
Mtx* matrix;
gfxCtx = play->state.gfxCtx;
matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
matrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
OPEN_DISPS(gfxCtx, "../z_demo_gj.c", 1187);
Matrix_Push();
Matrix_RotateZYX(x, y, z, MTXMODE_APPLY);
Matrix_ToMtx(matrix, "../z_demo_gj.c", 1193);
MATRIX_TO_MTX(matrix, "../z_demo_gj.c", 1193);
Matrix_Pop();
Gfx_SetupDL_25Opa(gfxCtx);