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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -270,7 +270,7 @@ void DemoGj_DrawCommon(DemoGj* this, PlayState* play, Gfx* displayList) {
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Gfx_SetupDL_25Opa(gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gj.c", 1165),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(gfxCtx, "../z_demo_gj.c", 1165),
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G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, displayList);
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@ -290,13 +290,13 @@ void DemoGj_DrawRotated(DemoGj* this, PlayState* play, Gfx* displayList) {
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Mtx* matrix;
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gfxCtx = play->state.gfxCtx;
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matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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matrix = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
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OPEN_DISPS(gfxCtx, "../z_demo_gj.c", 1187);
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Matrix_Push();
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Matrix_RotateZYX(x, y, z, MTXMODE_APPLY);
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Matrix_ToMtx(matrix, "../z_demo_gj.c", 1193);
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MATRIX_TO_MTX(matrix, "../z_demo_gj.c", 1193);
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Matrix_Pop();
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Gfx_SetupDL_25Opa(gfxCtx);
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