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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -624,7 +624,7 @@ void DemoKankyo_DrawRain(Actor* thisx, PlayState* play) {
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}
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Matrix_Translate(translateX, translateY, translateZ, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 1344),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 1344),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_20);
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gSPDisplayList(POLY_XLU_DISP++, object_efc_star_field_DL_000080);
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@ -647,7 +647,7 @@ void DemoKankyo_DrawRock(Actor* thisx, PlayState* play) {
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Matrix_Scale(this->actor.scale.x, this->actor.scale.y, this->actor.scale.z, MTXMODE_APPLY);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255);
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gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 1404),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 1404),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0);
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@ -678,7 +678,7 @@ void DemoKankyo_DrawClouds(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_AD_NOTPATTERN | G_CD_MAGICSQ);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 1461),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 1461),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDust5Tex));
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@ -699,11 +699,11 @@ void DemoKankyo_DrawDoorOfTime(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Matrix_Translate(-this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 1492),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 1492),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_007440);
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Matrix_Translate(this->unk_150[0].unk_18 + this->unk_150[0].unk_18, 0.0f, 0.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 1497),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 1497),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, object_toki_objects_DL_007578);
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@ -720,7 +720,7 @@ void DemoKankyo_DrawLightPlane(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TexScroll(play->state.gfxCtx, 0, play->state.frames & 0x7F, 64, 32));
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 1529),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 1529),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, object_toki_objects_DL_008390);
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}
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@ -884,7 +884,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 2011),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 2011),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, disp);
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this->unk_150[i].unk_24 += 0x190;
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@ -988,7 +988,7 @@ void DemoKankyo_DrawSparkles(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(DEG_TO_RAD(this->unk_150[i].unk_24), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_kankyo.c", 2572),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_demo_kankyo.c", 2572),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gEffFlash1DL);
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this->unk_150[i].unk_24 += 0x190;
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