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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -132,7 +132,7 @@ void EfcErupc_Draw(Actor* thisx, PlayState* play) {
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Matrix_Push();
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Matrix_Scale(0.8f, 0.8f, 0.8f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_efc_erupc.c", 321),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_efc_erupc.c", 321),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (play->csCtx.state != CS_STATE_IDLE) {
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@ -142,7 +142,7 @@ void EfcErupc_Draw(Actor* thisx, PlayState* play) {
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}
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Matrix_Pop();
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Matrix_Scale(3.4f, 3.4f, 3.4f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_efc_erupc.c", 333),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_efc_erupc.c", 333),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (play->csCtx.state != CS_STATE_IDLE) {
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CsCmdActorCue* cue = play->csCtx.actorCues[2];
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@ -177,7 +177,7 @@ void EfcErupc_DrawEffects(EfcErupcEffect* effect, PlayState* play) {
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Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_efc_erupc.c", 393),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_efc_erupc.c", 393),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_0027D8);
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}
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