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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -132,7 +132,7 @@ void EfcErupc_Draw(Actor* thisx, PlayState* play) {
Matrix_Push();
Matrix_Scale(0.8f, 0.8f, 0.8f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_efc_erupc.c", 321),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_efc_erupc.c", 321),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (play->csCtx.state != CS_STATE_IDLE) {
@ -142,7 +142,7 @@ void EfcErupc_Draw(Actor* thisx, PlayState* play) {
}
Matrix_Pop();
Matrix_Scale(3.4f, 3.4f, 3.4f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_efc_erupc.c", 333),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_efc_erupc.c", 333),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (play->csCtx.state != CS_STATE_IDLE) {
CsCmdActorCue* cue = play->csCtx.actorCues[2];
@ -177,7 +177,7 @@ void EfcErupc_DrawEffects(EfcErupcEffect* effect, PlayState* play) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_efc_erupc.c", 393),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_efc_erupc.c", 393),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_efc_erupc_DL_0027D8);
}