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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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e146d7bc26
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cd917b0cb8
314 changed files with 1352 additions and 1294 deletions
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@ -475,7 +475,7 @@ void EnBa_Draw(Actor* thisx, PlayState* play) {
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EnBa* this = (EnBa*)thisx;
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s32 pad;
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s16 i;
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Mtx* mtx = Graph_Alloc(play->state.gfxCtx, sizeof(Mtx) * 14);
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Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 14);
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Vec3f unused = { 0.0f, 0.0f, 448.0f };
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OPEN_DISPS(play->state.gfxCtx, "../z_en_ba.c", 933);
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@ -502,10 +502,10 @@ void EnBa_Draw(Actor* thisx, PlayState* play) {
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break;
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}
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}
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Matrix_ToMtx(mtx, "../z_en_ba.c", 970);
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MATRIX_TO_MTX(mtx, "../z_en_ba.c", 970);
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}
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Matrix_Pop();
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_ba.c", 973),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_ba.c", 973),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_000890);
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} else {
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@ -514,7 +514,7 @@ void EnBa_Draw(Actor* thisx, PlayState* play) {
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(play->gameplayFrames * 2) % 128, 32, 32, 1, (play->gameplayFrames * -5) % 128,
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(play->gameplayFrames * -5) % 128, 32, 32));
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 125, 100, 255);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_ba.c", 991),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_ba.c", 991),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_001D80);
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}
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