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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -469,10 +469,10 @@ Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, PlayState* play) {
Gfx* displayList;
Gfx* displayListHead;
displayList = Graph_Alloc(gfxCtx, 5 * sizeof(Gfx));
displayList = GRAPH_ALLOC(gfxCtx, 5 * sizeof(Gfx));
displayListHead = displayList;
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(displayListHead++, Matrix_NewMtx(gfxCtx, "../z_en_bombf.c", 1021),
gSPMatrix(displayListHead++, MATRIX_NEW(gfxCtx, "../z_en_bombf.c", 1021),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPEndDisplayList(displayListHead);
return displayList;
@ -490,7 +490,7 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
Gfx_SetupDL_25Opa(play->state.gfxCtx);
if (thisx->params != BOMBFLOWER_BODY) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_bombf.c", 1041),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_bombf.c", 1041),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gBombFlowerLeavesDL);
gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBaseLeavesDL);
@ -502,7 +502,7 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 255, 200, 255);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 20, 10, 0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_bombf.c", 1054),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_bombf.c", 1054),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(play->state.gfxCtx, play)));
gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBombAndSparkDL);