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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -469,10 +469,10 @@ Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, PlayState* play) {
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Gfx* displayList;
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Gfx* displayListHead;
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displayList = Graph_Alloc(gfxCtx, 5 * sizeof(Gfx));
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displayList = GRAPH_ALLOC(gfxCtx, 5 * sizeof(Gfx));
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displayListHead = displayList;
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(displayListHead++, Matrix_NewMtx(gfxCtx, "../z_en_bombf.c", 1021),
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gSPMatrix(displayListHead++, MATRIX_NEW(gfxCtx, "../z_en_bombf.c", 1021),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPEndDisplayList(displayListHead);
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return displayList;
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@ -490,7 +490,7 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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if (thisx->params != BOMBFLOWER_BODY) {
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_bombf.c", 1041),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_bombf.c", 1041),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gBombFlowerLeavesDL);
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gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBaseLeavesDL);
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@ -502,7 +502,7 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 200, 255, 200, 255);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, (s16)this->flashIntensity, 20, 10, 0);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_bombf.c", 1054),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_bombf.c", 1054),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(play->state.gfxCtx, play)));
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gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBombAndSparkDL);
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