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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -129,7 +129,7 @@ void EnButte_DrawTransformationEffect(EnButte* this, PlayState* play) {
Matrix_SetTranslateRotateYXZ(this->actor.focus.pos.x + sp5C.x, this->actor.focus.pos.y + sp5C.y,
this->actor.focus.pos.z + sp5C.z, &camDir);
Matrix_Scale(sTransformationEffectScale, sTransformationEffectScale, sTransformationEffectScale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_choo.c", 317),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_choo.c", 317),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 200, 200, 180, alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 210, 255);