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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -129,7 +129,7 @@ void EnButte_DrawTransformationEffect(EnButte* this, PlayState* play) {
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Matrix_SetTranslateRotateYXZ(this->actor.focus.pos.x + sp5C.x, this->actor.focus.pos.y + sp5C.y,
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this->actor.focus.pos.z + sp5C.z, &camDir);
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Matrix_Scale(sTransformationEffectScale, sTransformationEffectScale, sTransformationEffectScale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_choo.c", 317),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_choo.c", 317),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 200, 200, 180, alpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 210, 255);
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