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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -203,7 +203,7 @@ void EnBx_Draw(Actor* thisx, PlayState* play) {
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};
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EnBx* this = (EnBx*)thisx;
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s32 pad;
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Mtx* mtx = Graph_Alloc(play->state.gfxCtx, 4 * sizeof(Mtx));
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Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, 4 * sizeof(Mtx));
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s16 i;
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OPEN_DISPS(play->state.gfxCtx, "../z_en_bx.c", 464);
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@ -215,7 +215,7 @@ void EnBx_Draw(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_OPA_DISP++, 0x09,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 0, 16, 16, 1, 0,
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(play->gameplayFrames * -10) % 128, 32, 32));
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_bx.c", 478),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_bx.c", 478),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->actor.params & 0x80) {
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@ -238,7 +238,7 @@ void EnBx_Draw(Actor* thisx, PlayState* play) {
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Matrix_Translate(this->unk_154[i].x, this->unk_154[i].y, this->unk_154[i].z, MTXMODE_NEW);
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Matrix_RotateZYX(this->unk_1B4[i].x, this->unk_1B4[i].y, this->unk_1B4[i].z, MTXMODE_APPLY);
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Matrix_Scale(this->unk_184[i].x, this->unk_184[i].y, this->unk_184[i].z, MTXMODE_APPLY);
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Matrix_ToMtx(mtx, "../z_en_bx.c", 507);
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MATRIX_TO_MTX(mtx, "../z_en_bx.c", 507);
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}
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gSPDisplayList(POLY_OPA_DISP++, object_bxa_DL_0022F0);
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