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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -477,7 +477,7 @@ void EnCs_Draw(Actor* thisx, PlayState* play) {
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Mtx* mtx;
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Matrix_Put(&this->spookyMaskMtx);
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mtx = Matrix_NewMtx(play->state.gfxCtx, "../z_en_cs.c", 1000);
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mtx = MATRIX_NEW(play->state.gfxCtx, "../z_en_cs.c", 1000);
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gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[linkChildObjectSlot].segment);
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gSPSegment(POLY_OPA_DISP++, 0x0D, mtx - 7);
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gSPDisplayList(POLY_OPA_DISP++, gLinkChildSpookyMaskDL);
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