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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -477,7 +477,7 @@ void EnCs_Draw(Actor* thisx, PlayState* play) {
Mtx* mtx;
Matrix_Put(&this->spookyMaskMtx);
mtx = Matrix_NewMtx(play->state.gfxCtx, "../z_en_cs.c", 1000);
mtx = MATRIX_NEW(play->state.gfxCtx, "../z_en_cs.c", 1000);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[linkChildObjectSlot].segment);
gSPSegment(POLY_OPA_DISP++, 0x0D, mtx - 7);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildSpookyMaskDL);