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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -1513,7 +1513,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) {
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if ((this->unk_2A8 != 8) && !(this->fairyFlags & 8)) {
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if (!(player->stateFlags1 & PLAYER_STATE1_20) || (kREG(90) < this->actor.projectedPos.z)) {
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dListHead = Graph_Alloc(play->state.gfxCtx, sizeof(Gfx) * 4);
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dListHead = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 4);
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OPEN_DISPS(play->state.gfxCtx, "../z_en_elf.c", 2730);
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