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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -1513,7 +1513,7 @@ void EnElf_Draw(Actor* thisx, PlayState* play) {
if ((this->unk_2A8 != 8) && !(this->fairyFlags & 8)) {
if (!(player->stateFlags1 & PLAYER_STATE1_20) || (kREG(90) < this->actor.projectedPos.z)) {
dListHead = Graph_Alloc(play->state.gfxCtx, sizeof(Gfx) * 4);
dListHead = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Gfx) * 4);
OPEN_DISPS(play->state.gfxCtx, "../z_en_elf.c", 2730);