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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -1048,7 +1048,7 @@ void EnGo_DrawCurledUp(EnGo* this, PlayState* play) {
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Matrix_Push();
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2326),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_go.c", 2326),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80);
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@ -1068,7 +1068,7 @@ void EnGo_DrawRolling(EnGo* this, PlayState* play) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Matrix_RotateZYX((s16)(play->state.frames * ((s16)this->actor.speed * 1400)), 0, this->actor.shape.rot.z,
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MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2368),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_go.c", 2368),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00C140);
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Matrix_MultVec3f(&D_80A41BC0, &this->actor.focus.pos);
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@ -1217,7 +1217,7 @@ void EnGo_DrawEffects(EnGo* this, PlayState* play) {
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Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2664),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_go.c", 2664),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
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