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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -508,7 +508,8 @@ u16 EnHy_GetTextId(PlayState* play, Actor* thisx) {
return GET_EVENTCHKINF(EVENTCHKINF_80) ? 0x7046 : (GET_INFTABLE(INFTABLE_CD) ? 0x7019 : 0x7018);
}
case ENHY_TYPE_CNE_11:
return GET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4) : 0x7014;
return GET_INFTABLE(INFTABLE_MALON_SPAWNED_AT_HYRULE_CASTLE) ? (GET_INFTABLE(INFTABLE_CC) ? 0x7014 : 0x70A4)
: 0x7014;
case ENHY_TYPE_BOJ_12:
if (play->sceneId == SCENE_KAKARIKO_VILLAGE) {
return !IS_DAY ? 0x5084 : 0x5083;
@ -1173,7 +1174,7 @@ void EnHy_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
Gfx* EnHy_SetEnvColor(GraphicsContext* play, u8 envR, u8 envG, u8 envB, u8 envA) {
Gfx* dList;
dList = Graph_Alloc(play, 2 * sizeof(Gfx));
dList = GRAPH_ALLOC(play, 2 * sizeof(Gfx));
gDPSetEnvColor(dList, envR, envG, envB, envA);
gSPEndDisplayList(dList + 1);