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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -530,10 +530,10 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
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Vec3s earRot;
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Mtx* mtx2;
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mtx = Graph_Alloc(play->state.gfxCtx, sizeof(Mtx) * 2);
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mtx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 2);
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Matrix_Put(&this->unk_208);
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mtx2 = Matrix_NewMtx(play->state.gfxCtx, "../z_en_mm.c", 1111);
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mtx2 = MATRIX_NEW(play->state.gfxCtx, "../z_en_mm.c", 1111);
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gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[linkChildObjectSlot].segment);
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gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);
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@ -546,14 +546,14 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
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earRot.y = 0xDBE;
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earRot.z = -0x348A;
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Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &earRot);
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Matrix_ToMtx(mtx++, "../z_en_mm.c", 1124);
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MATRIX_TO_MTX(mtx++, "../z_en_mm.c", 1124);
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// Left ear
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earRot.x = -0x3E2;
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earRot.y = -0xDBE;
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earRot.z = -0x348A;
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Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &earRot);
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Matrix_ToMtx(mtx, "../z_en_mm.c", 1131);
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MATRIX_TO_MTX(mtx, "../z_en_mm.c", 1131);
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gSPDisplayList(POLY_OPA_DISP++, gLinkChildBunnyHoodDL);
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gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment);
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