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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -530,10 +530,10 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
Vec3s earRot;
Mtx* mtx2;
mtx = Graph_Alloc(play->state.gfxCtx, sizeof(Mtx) * 2);
mtx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 2);
Matrix_Put(&this->unk_208);
mtx2 = Matrix_NewMtx(play->state.gfxCtx, "../z_en_mm.c", 1111);
mtx2 = MATRIX_NEW(play->state.gfxCtx, "../z_en_mm.c", 1111);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[linkChildObjectSlot].segment);
gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);
@ -546,14 +546,14 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
earRot.y = 0xDBE;
earRot.z = -0x348A;
Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, -240.0f, &earRot);
Matrix_ToMtx(mtx++, "../z_en_mm.c", 1124);
MATRIX_TO_MTX(mtx++, "../z_en_mm.c", 1124);
// Left ear
earRot.x = -0x3E2;
earRot.y = -0xDBE;
earRot.z = -0x348A;
Matrix_SetTranslateRotateYXZ(97.0f, -1203.0f, 240.0f, &earRot);
Matrix_ToMtx(mtx, "../z_en_mm.c", 1131);
MATRIX_TO_MTX(mtx, "../z_en_mm.c", 1131);
gSPDisplayList(POLY_OPA_DISP++, gLinkChildBunnyHoodDL);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[this->actor.objectSlot].segment);