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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -172,8 +172,7 @@ void EnNutsball_Draw(Actor* thisx, PlayState* play) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(this->actor.home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_nutsball.c", 333),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_nutsball.c", 333), G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(POLY_OPA_DISP++, sDLists[NUTSBALL_GET_TYPE(&this->actor)]);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_nutsball.c", 337);
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