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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -171,7 +171,7 @@ void EnNwc_DrawChicks(EnNwc* this, PlayState* play) {
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Matrix_SetTranslateRotateYXZ(chick->pos.x, chick->pos.y + chick->height, chick->pos.z, &chick->rot);
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Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
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mtx = Matrix_NewMtx(play->state.gfxCtx, "../z_en_nwc.c", 346);
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mtx = MATRIX_NEW(play->state.gfxCtx, "../z_en_nwc.c", 346);
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gDPSetEnvColor(dList1++, 0, 100, 255, 255);
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gSPMatrix(dList1++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(dList1++, gCuccoChickBodyDL);
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@ -193,7 +193,7 @@ void EnNwc_DrawChicks(EnNwc* this, PlayState* play) {
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Matrix_Put(&floorMat);
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Matrix_RotateY(BINANG_TO_RAD(chick->rot.y), MTXMODE_APPLY);
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_nwc.c", 388),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_nwc.c", 388),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gCuccoChickShadowDL);
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}
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