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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -267,7 +267,7 @@ Gfx* func_80ACEAC0(GraphicsContext* gfxCtx, u8 primR, u8 primG, u8 primB, u8 env
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Gfx* dList;
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Gfx* dListHead;
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dList = Graph_Alloc(gfxCtx, 4 * sizeof(Gfx));
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dList = GRAPH_ALLOC(gfxCtx, 4 * sizeof(Gfx));
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dListHead = dList;
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gDPPipeSync(dListHead++);
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@ -313,7 +313,7 @@ void EnPart_Draw(Actor* thisx, PlayState* play) {
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}
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if (this->displayList != NULL) {
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_part.c", 696),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_part.c", 696),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, this->displayList);
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}
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