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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -267,7 +267,7 @@ Gfx* func_80ACEAC0(GraphicsContext* gfxCtx, u8 primR, u8 primG, u8 primB, u8 env
Gfx* dList;
Gfx* dListHead;
dList = Graph_Alloc(gfxCtx, 4 * sizeof(Gfx));
dList = GRAPH_ALLOC(gfxCtx, 4 * sizeof(Gfx));
dListHead = dList;
gDPPipeSync(dListHead++);
@ -313,7 +313,7 @@ void EnPart_Draw(Actor* thisx, PlayState* play) {
}
if (this->displayList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_part.c", 696),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_part.c", 696),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, this->displayList);
}