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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -1016,7 +1016,7 @@ s32 EnPeehat_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f
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Matrix_RotateZ(-(this->jiggleRot * 0.1f), MTXMODE_APPLY);
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Matrix_RotateY(-(this->jiggleRot * 0.13f), MTXMODE_APPLY);
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Matrix_RotateX(-(this->jiggleRot * 0.115f), MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_peehat.c", 1959),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_peehat.c", 1959),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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@ -1050,7 +1050,7 @@ void EnPeehat_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* r
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}
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Matrix_RotateY(3.2f + damageYRot, MTXMODE_APPLY);
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Matrix_Scale(0.3f, 0.2f, 0.2f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_peehat.c", 1990),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_peehat.c", 1990),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, *dList);
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Matrix_Pop();
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