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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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e146d7bc26
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314 changed files with 1352 additions and 1294 deletions
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@ -1045,7 +1045,7 @@ void EnPoh_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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Collider_UpdateSpheres(limbIndex, &this->colliderSph);
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if (this->actionFunc == func_80ADF15C && this->unk_198 >= 2 && limbIndex == this->info->unk_7) {
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gSPMatrix((*gfxP)++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_poh.c", 2460),
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gSPMatrix((*gfxP)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_poh.c", 2460),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList((*gfxP)++, this->info->burnDisplayList);
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}
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@ -1088,7 +1088,7 @@ void EnPoh_DrawRegular(Actor* thisx, PlayState* play) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255);
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Matrix_Put(&this->unk_368);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_poh.c", 2676),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_poh.c", 2676),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList);
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_poh.c", 2681);
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@ -1139,7 +1139,7 @@ void EnPoh_DrawComposer(Actor* thisx, PlayState* play) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255);
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Matrix_Put(&this->unk_368);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_poh.c", 2787),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_poh.c", 2787),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList);
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gSPDisplayList(POLY_OPA_DISP++, gPoeComposerLanternBottomDL);
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@ -1169,7 +1169,7 @@ void EnPoh_DrawSoul(Actor* thisx, PlayState* play) {
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gDPSetEnvColor(POLY_OPA_DISP++, this->envColor.r, this->envColor.g, this->envColor.b, 255);
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Lights_PointGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, this->actor.world.pos.y,
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this->actor.world.pos.z, this->envColor.r, this->envColor.g, this->envColor.b, 200);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_poh.c", 2854),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_poh.c", 2854),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, this->info->lanternDisplayList);
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if (this->infoIdx == EN_POH_INFO_COMPOSER) {
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@ -1190,7 +1190,7 @@ void EnPoh_DrawSoul(Actor* thisx, PlayState* play) {
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this->info->primColor.b, this->lightColor.a);
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gDPSetEnvColor(POLY_XLU_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255);
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Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000) * 9.58738e-05f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_poh.c", 2910),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_poh.c", 2910),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, this->info->soulDisplayList);
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}
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