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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -849,7 +849,7 @@ void EnRr_Draw(Actor* thisx, PlayState* play) {
Vec3f zeroVec;
EnRr* this = (EnRr*)thisx;
s32 i;
Mtx* segMtx = Graph_Alloc(play->state.gfxCtx, 4 * sizeof(Mtx));
Mtx* segMtx = GRAPH_ALLOC(play->state.gfxCtx, 4 * sizeof(Mtx));
OPEN_DISPS(play->state.gfxCtx, "../z_en_rr.c", 1478);
@ -864,7 +864,7 @@ void EnRr_Draw(Actor* thisx, PlayState* play) {
Matrix_Scale((1.0f + this->bodySegs[RR_BASE].scaleMod.x) * this->bodySegs[RR_BASE].scale.x,
(1.0f + this->bodySegs[RR_BASE].scaleMod.y) * this->bodySegs[RR_BASE].scale.y,
(1.0f + this->bodySegs[RR_BASE].scaleMod.z) * this->bodySegs[RR_BASE].scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_rr.c", 1501),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_rr.c", 1501),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Matrix_Pop();
@ -880,7 +880,7 @@ void EnRr_Draw(Actor* thisx, PlayState* play) {
Matrix_Scale((1.0f + this->bodySegs[i].scaleMod.x) * this->bodySegs[i].scale.x,
(1.0f + this->bodySegs[i].scaleMod.y) * this->bodySegs[i].scale.y,
(1.0f + this->bodySegs[i].scaleMod.z) * this->bodySegs[i].scale.z, MTXMODE_APPLY);
Matrix_ToMtx(segMtx, "../z_en_rr.c", 1527);
MATRIX_TO_MTX(segMtx, "../z_en_rr.c", 1527);
Matrix_Pop();
segMtx++;
Matrix_MultVec3f(&zeroVec, &this->effectPos[i]);