1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-23 07:21:19 +00:00

Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

View file

@ -115,7 +115,7 @@ void EnSda_Update(Actor* thisx, PlayState* play) {
void EnSda_Draw(Actor* thisx, PlayState* play) {
EnSda* this = (EnSda*)thisx;
Player* player;
u8* shadowTexture = Graph_Alloc(play->state.gfxCtx, 0x1000);
u8* shadowTexture = GRAPH_ALLOC(play->state.gfxCtx, 0x1000);
osSyncPrintf("SDA DRAW \n");
@ -351,7 +351,7 @@ void func_80AF9C70(u8* shadowTexture, Player* player, PlayState* play) {
20.0f;
Matrix_Translate(tempx, 0.0f, tempz, MTXMODE_APPLY);
Matrix_Scale(((BREG(56) - 250) / 1000.0f) + 0.6f, 1.0f, ((BREG(59) - 250) / 1000.0f) + 0.6f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_sda.c", 860),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_sda.c", 860),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_80AFA3D8);
gDPLoadTextureBlock(POLY_XLU_DISP++, shadowTexture, G_IM_FMT_I, G_IM_SIZ_8b, 0x40, 0x40, 0,
@ -360,7 +360,7 @@ void func_80AF9C70(u8* shadowTexture, Player* player, PlayState* play) {
for (phi_s1 = 0; phi_s1 < KREG(78); phi_s1++) {
Matrix_Scale((KREG(79) / 100.0f) + 1.0f, 1.0f, (KREG(79) / 100.0f) + 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_sda.c", 877),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_sda.c", 877),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_80AFA3F8);
}