mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
parent
e146d7bc26
commit
cd917b0cb8
314 changed files with 1352 additions and 1294 deletions
|
@ -1610,7 +1610,7 @@ void EnSkj_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
|
|||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
Matrix_Push();
|
||||
Matrix_RotateZYX(-0x4000, 0, 0, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_skj.c", 2430),
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_skj.c", 2430),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gSkullKidSkullMaskDL);
|
||||
Matrix_Pop();
|
||||
|
@ -1624,7 +1624,7 @@ Gfx* EnSkj_TranslucentDL(GraphicsContext* gfxCtx, u32 alpha) {
|
|||
Gfx* dListHead;
|
||||
|
||||
//! @bug This only allocates space for 1 command but uses 3
|
||||
dList = dListHead = Graph_Alloc(gfxCtx, sizeof(Gfx));
|
||||
dList = dListHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
|
||||
gDPSetRenderMode(dListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
|
||||
gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
|
||||
gSPEndDisplayList(dListHead++);
|
||||
|
@ -1637,7 +1637,7 @@ Gfx* EnSkj_OpaqueDL(GraphicsContext* gfxCtx, u32 alpha) {
|
|||
Gfx* dListHead;
|
||||
|
||||
//! @bug This only allocates space for 1 command but uses 2
|
||||
dList = dListHead = Graph_Alloc(gfxCtx, sizeof(Gfx));
|
||||
dList = dListHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
|
||||
gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
|
||||
gSPEndDisplayList(dListHead++);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue