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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -513,7 +513,7 @@ void EnViewer_Ganondorf9PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList
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if (limbIndex == GANONDORF_LIMB_JEWEL) {
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OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1365);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_viewer.c", 1370),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_viewer.c", 1370),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGanondorfEyesDL));
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1372);
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@ -859,7 +859,7 @@ void EnViewer_DrawFireEffects(EnViewer* this2, PlayState* play) {
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(10 * i - 20 * play->state.frames) % 512, 32, 128));
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 50, 00, 255);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_viewer.c", 2027),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_viewer.c", 2027),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
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