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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -449,12 +449,12 @@ void EnWood02_Draw(Actor* thisx, PlayState* play) {
} else if (D_80B3BF70[this->drawType & 0xF] != NULL) {
Gfx_DrawDListOpa(play, D_80B3BF54[this->drawType & 0xF]);
gDPSetEnvColor(POLY_XLU_DISP++, red, green, blue, 0);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_wood02.c", 808),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_en_wood02.c", 808),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_80B3BF70[this->drawType & 0xF]);
} else {
Gfx_SetupDL_25Xlu(gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_wood02.c", 814),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_en_wood02.c", 814),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, D_80B3BF54[this->drawType & 0xF]);
}