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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -443,7 +443,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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s16* unk_1DC = this->unk_1DC;
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if (limbIndex == 14) {
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sp74 = Graph_Alloc(play->state.gfxCtx, sizeof(Mtx) * 7);
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sp74 = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 7);
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gSPSegment((*gfx)++, 0x0C, sp74);
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Matrix_Push();
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@ -460,7 +460,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[0] + kREG(31), unk_1DC[1] + kREG(32), unk_1DC[2] + kREG(33), MTXMODE_APPLY);
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Matrix_Translate(-188.0f, -184.0f, 0.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[0], "../z_en_zl2.c", 1056);
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MATRIX_TO_MTX(&sp74[0], "../z_en_zl2.c", 1056);
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Matrix_Get(&sp34);
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Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0);
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if (!FrameAdvance_IsEnabled(play)) {
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@ -469,7 +469,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[3] + kREG(34), unk_1DC[4] + kREG(35), unk_1DC[5] + kREG(36), MTXMODE_APPLY);
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Matrix_Translate(-410.0f, -184.0f, 0.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[1], "../z_en_zl2.c", 1100);
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MATRIX_TO_MTX(&sp74[1], "../z_en_zl2.c", 1100);
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Matrix_Get(&sp34);
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Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0);
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if (!FrameAdvance_IsEnabled(play)) {
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@ -478,7 +478,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[6] + kREG(37), unk_1DC[7] + kREG(38), unk_1DC[8] + kREG(39), MTXMODE_APPLY);
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Matrix_Translate(-1019.0f, -26.0f, 0.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[2], "../z_en_zl2.c", 1120);
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MATRIX_TO_MTX(&sp74[2], "../z_en_zl2.c", 1120);
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Matrix_Pop();
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Matrix_Push();
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Matrix_Translate(467.0f, 265.0f, 389.0f, MTXMODE_APPLY);
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@ -491,7 +491,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[9] + kREG(40), unk_1DC[10] + kREG(41), unk_1DC[11] + kREG(42), MTXMODE_APPLY);
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Matrix_Translate(-427.0f, -1.0f, -3.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[3], "../z_en_zl2.c", 1145);
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MATRIX_TO_MTX(&sp74[3], "../z_en_zl2.c", 1145);
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Matrix_Get(&sp34);
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Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0);
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if (!FrameAdvance_IsEnabled(play)) {
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@ -501,7 +501,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[12] + kREG(43), unk_1DC[13] + kREG(44), unk_1DC[14] + kREG(45), MTXMODE_APPLY);
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Matrix_Translate(-446.0f, -52.0f, 84.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[4], "../z_en_zl2.c", 1164);
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MATRIX_TO_MTX(&sp74[4], "../z_en_zl2.c", 1164);
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Matrix_Pop();
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Matrix_Push();
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Matrix_Translate(467.0f, 265.0f, -389.0f, MTXMODE_APPLY);
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@ -514,7 +514,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[15] + kREG(46), unk_1DC[16] + kREG(47), unk_1DC[17] + kREG(48), MTXMODE_APPLY);
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Matrix_Translate(-427.0f, -1.0f, 3.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[5], "../z_en_zl2.c", 1189);
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MATRIX_TO_MTX(&sp74[5], "../z_en_zl2.c", 1189);
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Matrix_Get(&sp34);
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Matrix_MtxFToYXZRotS(&sp34, &sp2C, 0);
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if (!FrameAdvance_IsEnabled(play)) {
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@ -524,7 +524,7 @@ s32 func_80B4F45C(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
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}
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Matrix_RotateZYX(unk_1DC[18] + kREG(49), unk_1DC[19] + kREG(50), unk_1DC[20] + kREG(51), MTXMODE_APPLY);
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Matrix_Translate(-446.0f, -52.0f, -84.0f, MTXMODE_APPLY);
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Matrix_ToMtx(&sp74[6], "../z_en_zl2.c", 1208);
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MATRIX_TO_MTX(&sp74[6], "../z_en_zl2.c", 1208);
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Matrix_Pop();
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Matrix_Pop();
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this->unk_24C = 1;
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@ -549,7 +549,7 @@ void EnZl2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY);
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Matrix_RotateZYX(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY);
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Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY);
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gSPMatrix((*gfx)++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_zl2.c", 1253),
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gSPMatrix((*gfx)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_zl2.c", 1253),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList((*gfx)++, gZelda2OcarinaDL);
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}
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