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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -237,7 +237,7 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 255, 200, 0, (u8)(this->alphaMultiplier * 255));
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, (u8)(this->alphaMultiplier * 255));
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Matrix_Scale(0.15f, 0.15f, 0.15f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_magic_fire.c", 715),
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_magic_fire.c", 715),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPPipeSync(POLY_XLU_DISP++);
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gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
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