mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
parent
e146d7bc26
commit
cd917b0cb8
314 changed files with 1352 additions and 1294 deletions
|
@ -770,7 +770,7 @@ void ObjSwitch_DrawEye(ObjSwitch* this, PlayState* play) {
|
|||
OPEN_DISPS(play->state.gfxCtx, "../z_obj_switch.c", 1459);
|
||||
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_switch.c", 1462),
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_obj_switch.c", 1462),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[subType][this->eyeTexIndex]));
|
||||
gSPDisplayList(POLY_OPA_DISP++, eyeSwitchDLs[subType]);
|
||||
|
@ -805,7 +805,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, PlayState* play) {
|
|||
OPEN_DISPS(play->state.gfxCtx, "../z_obj_switch.c", 1494);
|
||||
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_switch.c", 1497),
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_obj_switch.c", 1497),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, xluDLists[subType]);
|
||||
|
||||
|
@ -814,7 +814,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, PlayState* play) {
|
|||
OPEN_DISPS(play->state.gfxCtx, "../z_obj_switch.c", 1507);
|
||||
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_switch.c", 1511),
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_obj_switch.c", 1511),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
if (subType == OBJSWITCH_SUBTYPE_TOGGLE) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue