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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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GPG key ID: 4AEE18F83AFDEB23
314 changed files with 1352 additions and 1294 deletions

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@ -770,7 +770,7 @@ void ObjSwitch_DrawEye(ObjSwitch* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_obj_switch.c", 1459);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_switch.c", 1462),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_obj_switch.c", 1462),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[subType][this->eyeTexIndex]));
gSPDisplayList(POLY_OPA_DISP++, eyeSwitchDLs[subType]);
@ -805,7 +805,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_obj_switch.c", 1494);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_switch.c", 1497),
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_obj_switch.c", 1497),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, xluDLists[subType]);
@ -814,7 +814,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_obj_switch.c", 1507);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_obj_switch.c", 1511),
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_obj_switch.c", 1511),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (subType == OBJSWITCH_SUBTYPE_TOGGLE) {