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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -571,7 +571,7 @@ void ObjectKankyo_DrawFairies(Actor* thisx, PlayState* play2) {
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZ(DEG_TO_RAD(play->state.frames * 20.0f), MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_object_kankyo.c", 913), G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 913), G_MTX_LOAD);
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gSPDisplayList(POLY_XLU_DISP++, gKokiriDustMoteModelDL);
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_object_kankyo.c", 922);
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@ -703,7 +703,7 @@ void ObjectKankyo_DrawSnow(Actor* thisx, PlayState* play2) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 200, 200, 180);
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gDPSetEnvColor(POLY_XLU_DISP++, 200, 200, 200, 180);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_object_kankyo.c", 1107), G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1107), G_MTX_LOAD);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDust5Tex));
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@ -763,7 +763,7 @@ void ObjectKankyo_DrawLightning(Actor* thisx, PlayState* play) {
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Matrix_Scale(2.0f, 5.0f, 2.0f, MTXMODE_APPLY);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 128);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 255, 255, 128);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_object_kankyo.c", 1213), G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1213), G_MTX_LOAD);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEffLightningTextures[this->effects[0].timer]));
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Gfx_SetupDL_61Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_MODELVIEW | G_MTX_NOPUSH | G_MTX_MUL);
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@ -861,7 +861,7 @@ void ObjectKankyo_DrawSunGraveSpark(Actor* thisx, PlayState* play2) {
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this->effects[0].alpha);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_object_kankyo.c", 1416), G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1416), G_MTX_LOAD);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80BA5900[this->effects[0].timer]));
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gDPPipeSync(POLY_XLU_DISP++);
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@ -939,7 +939,7 @@ void ObjectKankyo_DrawBeams(Actor* thisx, PlayState* play2) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, sBeamPrimColors[i].r, sBeamPrimColors[i].g,
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sBeamPrimColors[i].b, 128);
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gDPSetEnvColor(POLY_XLU_DISP++, sBeamEnvColors[i].r, sBeamEnvColors[i].g, sBeamEnvColors[i].b, 128);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_object_kankyo.c", 1586), G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_object_kankyo.c", 1586), G_MTX_LOAD);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 5,
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play->state.frames * 10, 32, 64, 1, play->state.frames * 5,
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