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Create debug macros for common functions (#1597)
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
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314 changed files with 1352 additions and 1294 deletions
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@ -45,7 +45,7 @@ void EffectSsBubble_Draw(PlayState* play, u32 index, EffectSs* this) {
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Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_bubble.c", 167),
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(gfxCtx, "../z_eff_ss_bubble.c", 167),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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Gfx_SetupDL_25Opa(gfxCtx);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
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