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Create debug macros for common functions (#1597)

* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
This commit is contained in:
cadmic 2024-01-09 04:59:03 -08:00 committed by GitHub
parent e146d7bc26
commit cd917b0cb8
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314 changed files with 1352 additions and 1294 deletions

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@ -86,7 +86,7 @@ void ConsoleLogo_Draw(ConsoleLogoState* this) {
Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
Gfx_SetupDL_39Opa(this->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
@ -157,11 +157,10 @@ void ConsoleLogo_Init(GameState* thisx) {
u32 size = (uintptr_t)_nintendo_rogo_staticSegmentRomEnd - (uintptr_t)_nintendo_rogo_staticSegmentRomStart;
ConsoleLogoState* this = (ConsoleLogoState*)thisx;
this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
this->staticSegment = GAME_STATE_ALLOC(&this->state, size, "../z_title.c", 611);
osSyncPrintf("z_title.c\n");
ASSERT(this->staticSegment != NULL, "this->staticSegment != NULL", "../z_title.c", 614);
DmaMgr_RequestSyncDebug(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c",
615);
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_nintendo_rogo_staticSegmentRomStart, size, "../z_title.c", 615);
R_UPDATE_RATE = 1;
Matrix_Init(&this->state);
View_Init(&this->view, this->state.gfxCtx);