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Documentation pass on DoorShutter (#1352)

* Documentation pass on `DoorShutter`

* lockTimer -> unlockTimer

* Add `DOORSHUTTER_STYLE_FROM_SCENE`

* `DoorShutter_SetupType` -> `DoorShutter_WaitForObject`

* perpendicularly -> perpendicular

* `DoorShutter_CheckShouldDraw` -> `DoorShutter_ShouldDraw`

* Improve comment on `DoorShutter_GetPlayerSide`

* `jabuDoorClosed`/`barsClosed` +`Amount`

* attempt to improve a comment

* fix shameful left-aligned numbers

* unname closing/opening

* action funcs names

* run formatter

* enums improvements

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
This commit is contained in:
Dragorn421 2022-10-24 21:58:33 +02:00 committed by GitHub
parent e4c1a4b512
commit ce2e5e71c8
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4 changed files with 440 additions and 225 deletions

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@ -386,7 +386,7 @@ s16 Actor_WorldPitchTowardActor(Actor* actorA, Actor* actorB);
s16 Actor_WorldPitchTowardPoint(Actor* actor, Vec3f* refPoint);
f32 Actor_WorldDistXZToActor(Actor* actorA, Actor* actorB);
f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos);
f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
f32 Player_GetHeight(Player* player);
f32 func_8002DCE4(Player* player);