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EnFish, OK and documented (#795)
* Matching * Some naming * spec * Name another function * Name animations, clarify use of GI_MAX and GI_NONE * Documented bottle range functions * Simplify squared distance function in EnIceHono, actor descriptions * Functions for dropped fish * More naming * Change 65535.5f to (0xFFFF + 0.5f) * Change 65535.5f to (0xFFFF + 0.5f) * name phases * Named other types, Docile functions * Naming complete * delete asm * format, remove outdated comment * Fix a few DrawFlexOpa arguments * Review changes * Change back to original playSound * Function comments per review
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@ -660,6 +660,7 @@ void func_80A0329C(EnElf* this, GlobalContext* globalCtx) {
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}
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if (!(this->fairyFlags & FAIRY_FLAG_BIG)) {
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// GI_MAX in this case allows the player to catch the actor in a bottle
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func_8002F434(&this->actor, globalCtx, GI_MAX, 80.0f, 60.0f);
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}
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}
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