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EnFish, OK and documented (#795)
* Matching * Some naming * spec * Name another function * Name animations, clarify use of GI_MAX and GI_NONE * Documented bottle range functions * Simplify squared distance function in EnIceHono, actor descriptions * Functions for dropped fish * More naming * Change 65535.5f to (0xFFFF + 0.5f) * Change 65535.5f to (0xFFFF + 0.5f) * name phases * Named other types, Docile functions * Naming complete * delete asm * format, remove outdated comment * Fix a few DrawFlexOpa arguments * Review changes * Change back to original playSound * Function comments per review
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63 changed files with 812 additions and 2426 deletions
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@ -323,7 +323,7 @@ void EnJj_Draw(Actor* thisx, GlobalContext* globalCtx2) {
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Matrix_Scale(10.0f, 10.0f, 10.0f, MTXMODE_APPLY);
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gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIndex]));
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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0, 0, this);
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NULL, NULL, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_jj.c", 898);
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}
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