diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index c43a55d59f..9352846d24 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -15,11 +15,11 @@ void EnMd_Destroy(Actor* thisx, PlayState* play); void EnMd_Update(Actor* thisx, PlayState* play); void EnMd_Draw(Actor* thisx, PlayState* play); -void EnMd_Idle(EnMd* this, PlayState* play); -void EnMd_Watch(EnMd* this, PlayState* play); -void EnMd_BlockPath(EnMd* this, PlayState* play); -void EnMd_ListenToOcarina(EnMd* this, PlayState* play); -void EnMd_Walk(EnMd* this, PlayState* play); +void EnMd_ActionIdle(EnMd* this, PlayState* play); +void EnMd_ActionWatch(EnMd* this, PlayState* play); +void EnMd_ActionBlockPath(EnMd* this, PlayState* play); +void EnMd_ActionListenToOcarina(EnMd* this, PlayState* play); +void EnMd_ActionWalk(EnMd* this, PlayState* play); ActorProfile En_Md_Profile = { /**/ ACTOR_EN_MD, @@ -575,11 +575,11 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) { trackingMode = NPC_TRACKING_FULL_BODY; } - if (this->actionFunc == EnMd_Walk) { + if (this->actionFunc == EnMd_ActionWalk) { trackingMode = NPC_TRACKING_NONE; canUpdateTalking = false; } - if (this->actionFunc == EnMd_Watch) { + if (this->actionFunc == EnMd_ActionWatch) { trackingMode = NPC_TRACKING_FULL_BODY; canUpdateTalking = true; } @@ -594,7 +594,7 @@ void EnMd_UpdateTalking(EnMd* this, PlayState* play) { } Npc_TrackPoint(&this->actor, &this->interactInfo, 2, trackingMode); - if (this->actionFunc != EnMd_ListenToOcarina) { + if (this->actionFunc != EnMd_ActionListenToOcarina) { if (canUpdateTalking) { Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, this->collider.dim.radius + 30.0f, EnMd_GetTextId, EnMd_UpdateTalkState); @@ -693,7 +693,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) { CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD)) || ((play->sceneId == SCENE_LOST_WOODS) && !GET_EVENTCHKINF(EVENTCHKINF_0A))) { this->actor.home.pos = this->actor.world.pos; - this->actionFunc = EnMd_BlockPath; + this->actionFunc = EnMd_ActionBlockPath; return; } @@ -701,7 +701,7 @@ void EnMd_Init(Actor* thisx, PlayState* play) { EnMd_SetMovedPos(this, play); } - this->actionFunc = EnMd_Idle; + this->actionFunc = EnMd_ActionIdle; } void EnMd_Destroy(Actor* thisx, PlayState* play) { @@ -709,7 +709,7 @@ void EnMd_Destroy(Actor* thisx, PlayState* play) { Collider_DestroyCylinder(play, &this->collider); } -void EnMd_Idle(EnMd* this, PlayState* play) { +void EnMd_ActionIdle(EnMd* this, PlayState* play) { if (this->skelAnime.animation == &gMidoAkimboLoopAnim) { func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); } else if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && @@ -720,14 +720,14 @@ void EnMd_Idle(EnMd* this, PlayState* play) { EnMd_UpdateAnimState_WithTalking(this); } -void EnMd_Watch(EnMd* this, PlayState* play) { +void EnMd_ActionWatch(EnMd* this, PlayState* play) { if (this->skelAnime.animation == &gMidoAkimboLoopAnim) { func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); } EnMd_UpdateAnimState(this); } -void EnMd_BlockPath(EnMd* this, PlayState* play) { +void EnMd_ActionBlockPath(EnMd* this, PlayState* play) { Player* player = GET_PLAYER(play); f32 temp; Actor* actorToBlock = &GET_PLAYER(play)->actor; @@ -768,7 +768,7 @@ void EnMd_BlockPath(EnMd* this, PlayState* play) { EnMd_UpdateAnimState(this); this->waypoint = 1; this->interactInfo.talkState = NPC_TALK_STATE_IDLE; - this->actionFunc = EnMd_Walk; + this->actionFunc = EnMd_ActionWalk; this->actor.speed = 1.5f; return; } @@ -782,7 +782,7 @@ void EnMd_BlockPath(EnMd* this, PlayState* play) { player->stateFlags2 |= PLAYER_STATE2_25; player->unk_6A8 = &this->actor; Message_StartOcarina(play, OCARINA_ACTION_CHECK_SARIA); - this->actionFunc = EnMd_ListenToOcarina; + this->actionFunc = EnMd_ActionListenToOcarina; return; } @@ -792,11 +792,11 @@ void EnMd_BlockPath(EnMd* this, PlayState* play) { } } -void EnMd_ListenToOcarina(EnMd* this, PlayState* play) { +void EnMd_ActionListenToOcarina(EnMd* this, PlayState* play) { Player* player = GET_PLAYER(play); if (play->msgCtx.ocarinaMode >= OCARINA_MODE_04) { - this->actionFunc = EnMd_BlockPath; + this->actionFunc = EnMd_ActionBlockPath; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) { Audio_PlaySfxGeneral(NA_SE_SY_CORRECT_CHIME, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, @@ -804,14 +804,14 @@ void EnMd_ListenToOcarina(EnMd* this, PlayState* play) { this->actor.textId = 0x1067; Actor_OfferTalk(&this->actor, play, this->collider.dim.radius + 30.0f); - this->actionFunc = EnMd_BlockPath; + this->actionFunc = EnMd_ActionBlockPath; play->msgCtx.ocarinaMode = OCARINA_MODE_04; } else { player->stateFlags2 |= PLAYER_STATE2_23; } } -void EnMd_Walk(EnMd* this, PlayState* play) { +void EnMd_ActionWalk(EnMd* this, PlayState* play) { func_80034F54(play, this->unk_214, this->unk_236, ENMD_LIMB_MAX); EnMd_UpdateAnimState(this); @@ -833,7 +833,7 @@ void EnMd_Walk(EnMd* this, PlayState* play) { this->skelAnime.playSpeed = 0.0f; this->actor.speed = 0.0f; this->actor.home.pos = this->actor.world.pos; - this->actionFunc = EnMd_Watch; + this->actionFunc = EnMd_ActionWatch; } void EnMd_Update(Actor* thisx, PlayState* play) {