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Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
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116 changed files with 663 additions and 308 deletions
88
include/db_camera.h
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88
include/db_camera.h
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#ifndef DB_CAMERA_H
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#define DB_CAMERA_H
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#include "ultra64.h"
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#include "z64cutscene.h"
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#include "z64math.h"
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struct Camera;
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typedef struct DebugCamSub {
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/* 0x0000 */ s16 mode;
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/* 0x0002 */ s16 nFrames;
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/* 0x0004 */ s16 nPoints;
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/* 0x0006 */ s16 unkIdx;
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/* 0x0008 */ s16 unk_08;
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/* 0x000A */ s16 unk_0A;
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/* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt?
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/* 0x0010 */ char unk_10[0x14];
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/* 0x0024 */ CutsceneCameraPoint position[129];
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/* 0x0834 */ CutsceneCameraPoint lookAt[129];
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/* 0x1044 */ s16 demoCtrlMenu;
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/* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear)
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/* 0x1048 */ s16 demoCtrlToggleSwitch;
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/* 0x104A */ Vec3s unk_104A;
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} DebugCamSub; // size = 0x1050
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typedef struct DebugCam {
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/* 0x00 */ s32 unk_00;
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/* 0x04 */ Vec3f at;
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/* 0x10 */ Vec3f eye;
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/* 0x1C */ Vec3f unk_1C;
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/* 0x28 */ char unk_28[0xC];
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/* 0x34 */ s32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ s32 unk_3C; // bool
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/* 0x40 */ s32 unk_40;
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/* 0x44 */ s32 unk_44;
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/* 0x48 */ f32 fov;
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/* 0x4C */ s16 roll;
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/* 0x4E */ char unk_4E[0x2];
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/* 0x50 */ f32 rollDegrees;
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/* 0x54 */ Vec3f unk_54;
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/* 0x60 */ Vec3f unk_60;
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/* 0x6C */ Vec3f unk_6C;
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/* 0x78 */ s16 unk_78;
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/* 0x7A */ s16 unk_7A;
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/* 0x7C */ DebugCamSub sub;
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} DebugCam; // size = 0x10CC
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typedef struct DebugCamCut {
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/* 0x00 */ char letter;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ s16 mode;
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/* 0x04 */ CutsceneCameraPoint* position;
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/* 0x08 */ CutsceneCameraPoint* lookAt;
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/* 0x0C */ s16 nFrames;
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/* 0x0E */ s16 nPoints;
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} DebugCamCut; // size = 0x10
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typedef struct DebugCamAnim {
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/* 0x00 */ f32 curFrame;
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/* 0x04 */ f32 unk_04; // frame count?
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/* 0x08 */ s16 keyframe;
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/* 0x0A */ s16 unk_0A;
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/* 0x0C */ s16 unk_0C;
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/* 0x10 */ Vec3f positionPos; // confusing name
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/* 0x1C */ Vec3f lookAtPos;
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/* 0x28 */ f32 roll;
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/* 0x2C */ f32 fov;
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} DebugCamAnim; // size = 0x30
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typedef enum DebugCamTextColor {
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/* 0 */ DEBUG_CAM_TEXT_YELLOW,
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/* 1 */ DEBUG_CAM_TEXT_PEACH,
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/* 2 */ DEBUG_CAM_TEXT_BROWN,
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/* 3 */ DEBUG_CAM_TEXT_ORANGE,
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/* 4 */ DEBUG_CAM_TEXT_GOLD,
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/* 5 */ DEBUG_CAM_TEXT_WHITE,
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/* 6 */ DEBUG_CAM_TEXT_BLUE,
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/* 7 */ DEBUG_CAM_TEXT_GREEN
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} DebugCamTextColor;
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void DebugCamera_Init(DebugCam* debugCam, struct Camera* cameraPtr);
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void DebugCamera_Enable(DebugCam* debugCam, struct Camera* cam);
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void DebugCamera_Update(DebugCam* debugCam, struct Camera* cam);
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void DebugCamera_Reset(struct Camera* cam, DebugCam* debugCam);
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#endif
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