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Reduce dependencies on global.h (10) (#2490)

* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration
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mzxrules 2025-02-26 17:18:30 -05:00 committed by GitHub
parent 2b30c61a26
commit cf1a39c26f
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GPG key ID: B5690EEEBB952194
116 changed files with 663 additions and 308 deletions

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@ -1,7 +1,7 @@
// Does some command processing
#include "global.h"
#include "n64dd.h"
#include "versions.h"
#include "z_locale.h"
void func_801C8554(void);
void func_801C8578(void* arg0, void* arg1, OSId id, void* sp, OSPri pri);

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@ -1,6 +1,9 @@
// Lower-level command processing in a background thread
#include "global.h"
#include "n64dd.h"
#include "libc64/sleep.h"
#include "attributes.h"
#include "global.h"
s32 D_801D2EA0 = 0;
u8* D_801D2EA4 = NULL;

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@ -1,6 +1,6 @@
// User-facing error handling
#include "global.h"
#include "n64dd.h"
#include "z_locale.h"
u8 B_801E0F80[0x600];
u8 B_801E1580[0x2800];

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@ -1,5 +1,8 @@
#include "global.h"
#include "n64dd.h"
#include "libc64/aprintf.h"
#include "attributes.h"
#include "global.h"
// Draws text to framebuffer
typedef struct struct_801CA704 {

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@ -1,11 +1,15 @@
// Main interface for the 64DD from the rest of the game. Starts background
// threads and provides functions to submit commands to them.
#include "global.h"
#include "libc64/sleep.h"
#include "fault.h"
#include "irqmgr.h"
#include "line_numbers.h"
#include "n64dd.h"
#include "stack.h"
#include "stackcheck.h"
#include "sys_freeze.h"
#include "versions.h"
#include "line_numbers.h"
#include "z64audio.h"
#include "z64thread.h"
#pragma increment_block_number "ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"