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Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size * fix z_cheap_proc.inc.c * ,bss * remove temp delcaration
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116 changed files with 663 additions and 308 deletions
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@ -32,8 +32,8 @@
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#include "assets/objects/object_sst/object_sst.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 pal-1.0:128" \
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"pal-1.1:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:128" \
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"pal-1.0:128 pal-1.1:128"
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#define FLAGS \
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(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \
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@ -11,6 +11,7 @@
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "regs.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "z64play.h"
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#include "z64player.h"
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@ -7,8 +7,11 @@
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#include "z_en_bili.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "ichain.h"
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#include "rand.h"
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#include "segmented_address.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "versions.h"
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