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Three new matching functions (#492)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * match * new matches * format * need to kill the asm, too * whoops dlists * one more match * no more temp * let's fix Gameplay_ChangeCameraStatus while we're at it * formatted
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56 changed files with 333 additions and 1218 deletions
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@ -1597,7 +1597,7 @@ void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn);
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void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest);
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s16 Gameplay_CreateSubCamera(GlobalContext* globalCtx);
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s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx);
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void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status);
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s16 Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status);
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void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId);
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void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx);
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Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId);
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